Bloomin's
VRChat worlds
credits


Here you will find the credits, the list of assets used and extra notes about my VRChat worlds. It includes YouTube links, websites for sound effects or prefabs, VRChat links and other details I personally think are worth mentioning.Please note that not all my worlds are listed here.I hope you will enjoy my work!


Black Fire

Campfires drifting in space, at the border of a gargantuan black hole․


Bloss's Garden

A vast flower field of cempasuchils and glowing lights‚ home of Bloss and the Blooms․


Respite Island Remastered

Relax among the stars in a chill seaside world, a floating island orbiting Saturn.


LO-5 | The Ganymede Project

After years of technological improvement humans have successfully managed to live permanently on Ganymede, a moon of Jupiter.

Black Fire


Credits

Audio
Sound effects from Zapsplat
Forest sounds at the spawn from YouTube
Outer space ambiance from YouTube
The soundtracks that plays during events were composed by me, you can find them on my Youtube channel
VRChat prefabs
Boby's Planet Movement
AudioLink
Poiyomi Toon Shader
Mochies Unity Shaders
z3Y VRCMarker
TXL Video Player
April's Fools 2025
VRRat is a copyrighted character of VRChat, Inc
Rats singing & rat priest animations by pikapetey
Priest Rat Sermon audio by Atomiklan
Cheese Wedge by Atomiklan
VRRat PNG Cutout, VRRat 3D base, VRRat coming out of the wall, VRRat protest sign, VRRat spray painting a wall & VRRat splilling beer by Betty
Cheese texture by Thad Gyther
VR Rat Propaganda posters by Crazium
Special thanks to
Random Raccoon for his support and ideas 💛
blackvelvety for taking the contest's picture (you can see it at the bottom of this page)
Jar1n for being a rock
Champokk for making the joke and ideas
QuarT0niX for providing me the amazing skybox
The community (you <3) for all your support
And to all the members of the Exploreurs Imaginaires for testing the world and giving me your ideas and feedbacks for the world, it greatly helped me to improve it ♥

Making

Black Fire is a very special world in its creation. It was created as the result of a joke at a party for the results of a photo contest organized by the Exploreurs Imaginaires group.It was supposed to be a small world, you would spawn right at the campfire with the view of the black hole and that was supposed to be it, no video player, pens or anything, just a small scene. But while working on it I got very inspired with my boyfriend and we shared many ideas for the world which got me super excited, and so I decided to expend the project and make it what it is today.

Award

Recently Black Fire was nominated by the community at the VR Community Awards in the Artistic Direction category, a community vote based award show hosted by Puck in association with several groups.This February the event happened and I was surprised to see that Black Fire won the Award it was nominated for!To me it really is something special. When I started playing VRChat back in 2018-2019 I could have never expected to make it this far, having so many people recognizing my work and enjoying it.I began creating worlds and avatars in my free time after high school to pass time but it became something I truly enjoyed making over time, learning how to optimize the worlds because I couldn't understand why some worlds out there that looked amazing ran better than mine, how to make and bake lighting in a scene, trials and errors...I'm still learning today and it feels great to get better at what I do. I have a lot of self-confidence issues and find it hard to recognize my own work as good, but with everyone around me telling me that I make great stuff it becomes a little easier each day ♥Thank you!

Story

The story of the world can be read in the VRChat world engraved in stones in an ancient way, but if you are having troubles reading it due to its font style here is the text:(Update: the world was updated to include an easier to read font while still having a bit of stylisation.)🇬🇧 EnglishThe sacred taleO you who gaze upon these words inscribed in the rock, learn the tale of the Exploreurs Imaginaires, companions of adventure and shared visions.In distant times a gathering was held under the stars, celebrating the light and warmth of campfires, those fragile flames braving the vastness of celestial darkness.It came to pass that a contest was declared where each traveler was to capture, through the enchanted eye of an image, the very essence of the sacred fire.One of the leaders of the guild observed the creation of an explorer, renowned for his amusing words about the dark chasms of the cosmos.He whispered that this image lacked the shadow of a black hole, that mysterious entity which devours even light itself.And so, laughter echoed through the air, mingling with the embers and the stars.For the explorer admitted that even finding a world where fire could burn was no small quest, and that to add a black hole, a force that robs from eyes and hearts all that dares approach, would exceed ordinary powers.From this lighthearted exchange filled with friendship and imagination was born the dream of a world where fire and darkness would coexist where even the stars would be challenged by the humor of bold explorers.May these words endure across the ages for those who will continue to seek to unite:Clarity and night,
dream and infinity.
🇫🇷 FrançaisLe récit sacréÔ toi qui contemple ces paroles inscrites sur le roc, apprends l'histoire des Exploreurs Imaginaires, compagnons d'aventures et de visions partagées.En des temps lointains un rassemblement fut tenu sous les étoiles, célébrant la lumière et la chaleur des feux de camp, ces flammes fragiles bravant la vastitude de l'obscurité célèste.Il advint que un concours fut lancé où chaque voyageur devait capturer, à travers l'oeil enchanteur de l’image, l'essence même du feu sacré.L'un des chefs de guilde observa la création d'un exploreur, réputé pour ses mots plaisants autour des sombres gouffres du cosmos.Il souffla que cette image manquait de l'ombre d’un trou noir, cette entité mystérieuse qui dévore jusqu'à la lumière.Et ainsi les rires résonnèrent dans l’air, se mêlant aux braises et aux étoiles.Car l'exploreur avoua que même trouver un monde où le feu puisse bruler n’était point une mince quête, et que y ajouter un trou noir, une force qui dérobe aux yeux et aux cœurs tout ce qui ose s'approcher, dépassait les pouvoirs ordinaires.De cet échange léger, empreint d'amitié et d'imagination, naquit le rêve d'un monde où feux et ténèbres coexisteraient, où même les astres seraient défiés par l'humour d'exploreurs intrépides.Que ces mots en témoignent à travers les âges pour ceux qui chercheront encore à unir:La clarté et la nuit,
le rêve et l'infini.

The picture that started it all, by blackvelvety.

Bloss's Garden


Credits

Audio
The soundtrack that plays in the world was composed by me, you can find it on my Youtube channel
VRChat prefabs
AudioLink
Poiyomi Toon Shader
Mochies Unity Shaders
z3Y VRCMarker
VizVid
MyroP Portable Panel
Special thanks to
Random Raccoon for his support and ideas 💛

History

Bloss's Garden is a special world centered around my OCs. The world description reads as follow:A vast flower field of cempasuchils and glowing lights‚ home of Bloss and the Blooms․But who is Bloss, and who are the Blooms?

Bloss is the name of my fursona, it's my main avatar on VRChat. He is a plant kitsune with a flower crown and calavera makeup.The Blooms are tiny red foxes, they are companions of Bloss and can be summoned at will by Bloss. Each Bloom embodies one of Bloss's personality trait.Those characters have lore, a lot of lore but even though I never published it fully anywhere I will maybe do it one day, so far it lives rent-free in my head. This world is directly based on the lore of my characters.

Technical aspect

Bloss's Garden was a really interesting world to work on. It may seem simple but there's some things under the hood that got me brain-storming to achieve the vision I had of the world.Let's take the main element of the world: the cempasuchil field.

Each flowers are made of billboards (2D flat textures) and 3D models, those 3D models glows in a unified pattern, spreading seamlessly to the horizon.
You can see that there's no end to the glow, and that going to a glow area shows the flowers glowing/following the pattern:

At first the world only had 2D billboard flowers with no emission. It looked nice but was missing the glowing flowers that I had in mind for the world.Then I figured out how to add an emission with 3D flowers, it looked nicer but it was a still, unchanging emission and only around the player. There was no glow in the distance since it's impossible to render terrain details to crazy distances without terrible performances.Then I've finally figured out how to have glowing flowers on an infinite distance! But since it would be impossible to just crank up the details distance, rendering millions and millions of 2D billboards and 3D flowers, I used a trick to blend/transition "real" flowers glow with "fake" flowers glow... Here's how!I used Poiyomi Toon Shaders to mask a glowing texture depending on the camera's far distance from the player and making it match the terrain's detail distance, so it transitions smoothly between both:

Emission of the 3D flowers. Notice the UVs of the Emission Map being set to World Pos.This allows the Emission Map to use World Coordinates, allowing the GameObject to be mapped independantly of their own UVs. This allows both the flowers and the terrain to share the same UV space.

Emission of the terrain. Notice the usage of a Global Mask for the Emission Mask (set to 1R) allowing for the distance transition effect (setup shown below), as well as the UVs of the Emission Map being set to World Pos.

The setup of the Global Mask for the terrain. Distance Masking is enabled and set to Pixel Position.Min Distance is the distance within which the effect (here the emission) won't show. Since the minimum value set in Min Distance Alpha below is 0, it won't show from the player's current position to 20 meters in front of them.Max Distance is the distance where the effect will be at its maximum value. Since the value of 1 is set in Max Distance Alpha below it will be fully on once reached.In short, see this as a black and white gradient where 20 and under (Min Distance) is black so no emission and 150 and beyond (Max Distance) is white and so full emission.

I've adjusted the values of the shaders and the terrain for Android so the fade happens earlier/closer to the player, to adjust to the lower GPU/CPU power of Android devices.This effect took me a while to figure out on my own and made it possible to have the effect I had in mind at all, greatly enhancing the performances too and making it possible to show on Quest/Android!The rest isn't as technical but is also worth mentionning:Since the flowers are 3D I made them GPU Instanced. Here is the definition from Unity's documentation:GPU instancing is a draw call optimization method that renders multiple copies of a mesh with the same material in a single draw call. Each copy of the mesh is called an instance. This is useful for drawing things that appear multiple times in a scene, for example, trees or bushes.GPU instancing renders identical meshes in the same draw call. To add variation and reduce the appearance of repetition, each instance can have different properties, such as Color or Scale.(Source)I'm also using LODs (Level Of Detail) for the trees and roses in the scene to make them use a low quality version of themselves when far away from the player. More info about it here on Unity's Documentation.And also, textures on Android are lower resolution to reduce the world's size and make it use less VRAM since mobile devices tends to have less of it.

x10 Timelapse of the world's glowing flowers.

LO-5 | The Ganymede Project


Credits

CC Attribution for all the 3D models can be found here.OST:
DivKid - The Empty Moons of Jupiter
Blooming🌸 - Welcome to Ganymede
Jeremy Blake - Pixelated Autumn Leaves
Stylish Fashion Retro Pop by Infraction (Shop Music)
Space Travel Sounds
Cave Sounds
VRChat Prefabs
Poiyomi Toon Shader
Mochies Unity Shaders
EvolvedAnts Music Transition
MMMaellon Conversation System

History

In the future, humanity has managed to live on Ganymede, one of Jupiter's moon, under a giant biodome. Discover how humans deal with Ganymede's challenges such as ressources, economy and more.Little robots will tell you about each key aspect of Ganymede's survival, they are a crucial part of the experience so make sure to interact with all of them!

Making

LO-5 | The Ganymede Project was created exclusively under 2 months for the VRChat Space Jam 2, a world contest hosted by VRChat and the National Space Society of Australia (NSSA).The theme I chose to participate in was:Sustainable Space, Resilient EarthThese worlds should focus on environments that support people living, working, and thriving in sustainable communities beyond the Earth. (Source)Choosing the theme was a bit complicated as there was a lot of good potential themes to choose from, but I ultimately settled on a giant biodome at the surface of Ganymede, one of Jupiter's moon.I made a song for the intro of the world using FL Studio, audio design is something very important to me, it is what makes an experience stand out when associated with good visuals.2 months wasn't a lot of time to create everything I had in mind, there was supposed to be way more content such as a stadium to do exocraft races and store interiors but working on my own on VRChat projects means only so much stuff able to be made in so much time.LO-5 Stands for Lunar Oasis 5. In this universe, there are many Lunar Oasis all around Ganymede and each of them can be seen from space when you are experiencing the world's intro. Look for the city lights on the dark side of Ganymede.

Award

LO-5 | The Ganymede Project won the Space Jam 2 in the Runner-Ups category!

Click the image to access the official VRChat blog post.

Following this award I was given a trophy that can be seen in the world at the center of the flower parc.

Respite Island Remastered


Credits

VRChat prefabs
EmyChess
Infinite Trivia
Modular Foods
UDON Liquid Pouring
Bottle Spin & Beer Pong
TXL Video Player
AudioLink
z3Y VRCMarker
MyroP's Arcade Machine
Photos
The photos on the outside walls of the house are from NASA... Except for one. Can you tell which one it is?

History

Respite Island Remastered is a remake of one of my world, Respite Island that I originally made back in 2021, and decided to give it a second breath by remaking it from scratch with the knowledge I gained from world making throughout the years.It features a lot of games and activities, such as Chess, Trivia, Arcade Machines and drink systems. It's a world to chill in and rest among the stars, on an island orbiting Saturn.

The original world was pretty simple but had the same main elements as the remastered one: a beach, Saturn in the background and everything on a floating island in space.The remaster aimed to expend on that, to take the unique setting of the world and make it a place people will want to stay in to either chill, chat or play games with friends or new people.Here are some comparaison between both worlds. The first photo will always be the original and the second the remaster.

There are several lighting improvements with AudioLink support, a video player and much more activities to take part in and have fun and I am very happy with the results!I was supposed to work on an update of the world recently but lost the files of the world so wasn't able to fix the issues such as the ambient occlusion being broken, but I will maybe in the future work on the files of the Quest/Android version to re-build the PC version that I lost, effectively remastering the remaster...

Portfolio/Photo gallery


Here is a set of photos taken across some of my VRChat worlds. They serve as a portfolio of my work and is what you can expect from me if you commission me.Click on a photo to expand it!

The Pookie


He is the silly he is the scrunkly he is the